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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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VladTC

So, i'm finishing highschool soon.

7 posts in this topic

In 1.5 years, to be exact, and i feel like i should start to look for a university (info: Country = Germany) and i'm not sure what i should go for exactly. Are "Game Design" schools worth it / are actually good ? Should i just go into Programming / Computer Science ? What i want to do is code. Code for games. I suppose i have a problem here as well: I'm not aware of the different options of coding (for example engines, etc), and whether they need specific training.

 

Thanks for your time and answers in advance!

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Computer Science studies will surely help you get the programming skills. I don't know about universities in Germany, but in my country it is pretty rare to find one that can help you learn a bit about game engines. That's something you might end up having to learn on your own.

 

And you don't have to wait these 1,5 year too, I had a friend that started learning programming at the age of 12 and while still in high school, he was already coding simple games, like snake or pong just to get some experience. The sooner you learn the basics, the sooner you get to the good stuff :)

 

Good luck!

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Thanks for your replies! So after University and learning programming there for example, i'd have to learn on coding for games specifically after that as well, or can i just go and get a job straight away ? Or learning at the job as you go?
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Thanks for your replies! So after University and learning programming there for example, i'd have to learn on coding for games specifically after that as well, or can i just go and get a job straight away ? Or learning at the job as you go?

 

Please read this forum's FAQs.

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Thanks for your replies! So after University and learning programming there for example, i'd have to learn on coding for games specifically after that as well, or can i just go and get a job straight away ? Or learning at the job as you go?

 

Please read this forum's FAQs.

 

Checked them, eighter i missed it or there's no answer to my specific question. No offense, but isn't it easier for both of us to respond with a "yes" or "no" instead of just "Please read this forum's FAQs." ?

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Thanks for your replies! So after University and learning programming there for example, i'd have to learn on coding for games specifically after that as well, or can i just go and get a job straight away ? Or learning at the job as you go?

 

Please read this forum's FAQs.

 

Checked them, eighter i missed it or there's no answer to my specific question. No offense, but isn't it easier for both of us to respond with a "yes" or "no" instead of just "Please read this forum's FAQs." ?

 

No, it's not. It's better for information seekers to first actively seek before asking others to tell them answers. 

 

Since you have read the FAQs (especially FAQ 27) you should know that it's rare to get a job right after graduation. After graduation you most likely need to spend time making a portfolio, and building up your basic knowledge into useful game creating skills, before you are an attractive enough candidate to hire.

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Thanks for your replies! So after University and learning programming there for example, i'd have to learn on coding for games specifically after that as well, or can i just go and get a job straight away ? Or learning at the job as you go?

 

Please read this forum's FAQs.

 

Checked them, eighter i missed it or there's no answer to my specific question. No offense, but isn't it easier for both of us to respond with a "yes" or "no" instead of just "Please read this forum's FAQs." ?

 

No, it's not. It's better for information seekers to first actively seek before asking others to tell them answers. 

 

Since you have read the FAQs (especially FAQ 27) you should know that it's rare to get a job right after graduation. After graduation you most likely need to spend time making a portfolio, and building up your basic knowledge into useful game creating skills, before you are an attractive enough candidate to hire.

 

sorry, how should have i known that "Barrier-Busting Tips -- Sloperama FAQ #27" had the info i needed ? People wont read absolutely everything when all they need is one answer, as much as you'd want that.

But yeah, thanks for the answer!

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