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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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ZwodahS

Does this exist ?

3 posts in this topic

Hi guys, not sure if this is a correct place to post this, if not please help me move it.

 

The simple way to put the idea is Sid meier's pirate + Dwarf fortress

 

I was thinking of an adventure game where you control a small crew of adventurers where you can choose your own destiny in a randomly generated world, somewhat like dwarf fortress. Instead of building a fortress, you take the crew and explore the world, creating a name for yourself. You can be a pirate, pillaging villages , robbing other ship, or be an adventurer exploring the world and collecting artifacts. 

Each of your crew member will also have personalities and can become famous in their own right. Fighters can become legendary and famous throughout the world, Doctors on your ship can also become legendary if they found cure for diseases. Craftsman can become famous if they make good weapon/armor.

 

I not sure how the gameplay would be like since I am focusing on the experience that the player will have when playing the game.

 

Any idea if such game exist ? 

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Not to my knowledge. There was a brilliant game called cutthroats that had no quest, and just involved you commanding a crew of pirates, attacking ships, villages, Towns etc. the only end to the game was when you had sufficient cash to share out among yourself and your crew, and you could capture ships, pressgang the crew, etc, trade cargo etc. my brother designed the cover art. It was a good game. But you didn't become famous for anything other than piracy, and your crew couldn't become famous, either.
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The idea kind of reminds me of Wasteland, but that game (and games like it) were from a time where technological limitations prevented the world from reacting to the player in the ways you're suggesting. Skyrim, Fallout, and other games that do focus on You the Player and go to great lengths to demonstrate your effects on the world, but there it's all about a single individual and not a group or party. So...no games that fit your particular mold come to mind.

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That sounds amazing.  There aren't that many games about pirates and the ones that do focus on one person or don't have simulation as deep as Dwarf Fortress.

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