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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Fla5hbang

Reginner

2 posts in this topic

Hi first off I'm gonna say I'm new to the site and I'm eager to relearn!

My freshman year of high school (im 21 now) I got into programming with python and caught on pretty quickly and even made a few point and click games and such... And then I found gamemaker and it all went down hill and Next thing you know i had stopped programming, gamemaker was simple and quick. Well long story short iv missed good ol fashioned programming so now I'm relearning and using pygame. Iv been practicing making images move to various coordinates (like leafs blowing in the wind and cats running and hopping) but now I wanna make "games".

I would like to make a similar game in the future but right no I wanna make Somthing like this but very dumbed down insted of sprites I plan on using basic blocks. I don't need explosions or any thing fancy I just want blocks shooting at one another, and dying after being hit.
http://www.youtube.com/watch?v=UZzyDcmyS7g&feature=youtube_gdata_player

Right now I'm working on making a little block man move around when I press the arrow keys. I found this website and have been playing around with the code by making the character move faster and slower
http://programarcadegames.com/python_examples/show_file.php?file=move_keyboard.py

Should I be practicing anything else in order to achieve my goal game? And do u have any other tips as to adding ai, shooting and such?
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If you already have a little dude on your screen, that is very exciting accomplishment and a good start.

If you plan to add more characters to the game, controlled by AI, you're going to want to make some kind of sprite class and perhaps put the AI in a separate class as well just in case it becomes more complicated than you had originally intended.

If anything comes across that is seriously complex, such as online multiplayer, you may consider doing side projects along the way to build your skills without possibly hindering your main project(or deleting it out of frustration when stuff just won't work!). 

I would recommend the next step you take in your current project is to get it looking good(use more complex shapes than rectangles). That will build the skills you need to implement graphics throughout the project and sustain your interest in it. Colored rectangles get boring fast, and make your friends and neighbors less interested.

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Thanks for the tips! This is my little behind the scene project to make sure I get the basics down before I start adding glitter and explosions.
I'm no where near ready to make a multiplayer game though( maybe in the future ^_^)
I'll def start working on some AI next
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