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Texture Name

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If I want to change the name of a texture in memory can I just use something like:
        
Texture	= & PR_GlobalStruct.PR_Textures[TextureNumber];

PR_free(Texture->filename);
Texture->filename = (char *)PR_malloc(NewNameLength+1);
strcpy(Texture->filename, NewName);
  
Is there anything else I need to worry about? Gary Edited by - Gary on October 19, 2001 8:02:53 PM

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