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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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FrankNatividad

HTML5 WebSockets made Easy!

2 posts in this topic

Hi,

 

I'm developing this platform which makes HTML5 WebSockets easy. It will cut the learning curve on development, and makes prototyping faster. 

I've been developing the platform I call 'Scribble' for about 6 months now, and it's showing progress. I want to increase awareness of the technology to game makers and app makers because a lot of the time we just want to make ideas happen. The platform takes away the overhead of Server development and just gives you what you need to hit the ground running. 

 

The next you might want to know is where to see it. I believe in video tutorials instead of written tutorials, so I've attached a tutorial where I create a game walk around. You should be able to walk around and see others that are also connected within fifteen minutes. The time frame is amazing because of two things: Scribble and enchant.js. Using a game engine and Scribble, you can prototype within a few minutes because the average is managed for you. 

 

I'd like you to join me in this new platform development! 

Check out the video below tell me what you think and if you're interested in trying it out I'll put some additional links below the video.

 

Thanks!

 

http://www.youtube.com/watch?v=dlmTFl1U1oE

 

Register(FREE).

http://scribble.franknatividad.com/

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I took a look at this when you posted earlier and it certainly looks interesting. WebSockets are really a great addition to HTML5. What kind of latency do you see typically?

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Well the latency isn't too bad but it just depends how far the user is from the server. I don't see it growing too harshly because the kinds of apps that are being run at the moment are very minimal. 

 

I'm still developing the core idea of LUA + HTML5, which helps development become faster.

 

Try it out, there is a link in the videos description.

Frank N.

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