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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Wickedrob

What do you think of my art?

3 posts in this topic

I think you need to do more anatomical studies. Also, you should do more dynamic posing-- lots of your characters here are very stiff or just floating heads.

 

This is a good start. Your proportions are reasonably in check, too, which is nice to see. But I would start making it a habit to clean and edit your scans, and upload to an art site of some sort, dA, Weasyl and the like or maybe an Art forum... There a few dedicated to game art that might be able to point you in the right direction.


In regards to editing what you scan in, you should play with the Levels/Brightness and Contrast until the lines are black and the paper is white. Also, try to... not crinkle your paper, and always, always flip it to the right angle. It looks very amateurish otherwise. 

 

For the studies, I need to add that you should use reference. On your latest upload, for example, that's not how high heels work... If you think about it, at least. Using your inbuilt library of what things look like tends to backfire, so it's good to search references and study things before you add them to a drawing or illustration.
And also, while you're at it I'd study facial features. They're very difficult, but before you re-stylise your art it's best to know what you're really doing with it. 
So in other words, Manga/Comic influenced styles aren't bad, but you need to know what you're doing under the surface first. You've probably heard that around anyway, but currently your features are very... flat. 

 

So. Hands,Faces, Dynamic Posing and underlying anatomical structure.

A little rushed, but I hope this helps somewhat... And isn't overboard. I'm looking forward to seeing more from you.

Edited by BagelHero
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