I'm trying to convert a desktop OpenGL shader to OpenGL ES. The shader uses textureOffset, which isn't supported. I tried just adding the offset manually, but that doesn't work.
Does anyone know how to emulate the textureOffset function?
I'm trying to convert a desktop OpenGL shader to OpenGL ES. The shader uses textureOffset, which isn't supported. I tried just adding the offset manually, but that doesn't work.
Does anyone know how to emulate the textureOffset function?