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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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phil67rpg

starting over

18 posts in this topic

well I have been told to stop programming so I have taken almost 2 month break from programming. I still like programming. Can I please get a second chance to improve my programming skills.

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uuuuuh...what just happened here?mellow.png

Don't care what the world says to you, believe in your heart, dude.

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well I have been told to stop programming so I have taken almost 2 month break from programming. I still like programming. Can I please get a second chance to improve my programming skills.

why? keep on programming if you love it. Follow your passion smile.png

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People don't know you. Honestly, if you are passionate about something, just go do it and go for it! People want to stop you from doing something because they don't know how to do it and assume you do not. 

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Go for whatever you want to do!

 

I think I remember the forum post where you were told this. What the people responding to that thread were trying to say was not necessarily to stop, but that it may not be right for you. At the time (if I'm correct, correct me if so), the reasoning was you weren't taking advice on-board and then a week later would create a new topic with an incredibly similar question.

 

I hope that the break has aided you in refreshing your mind and, if you still feel like you love to program, then welcome back!

 

Regards,

 

Stitchs.

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Ah wow *facepalm* Just realized the topic about the finished Breakout game was his. I've been staying quiet there but I remember some of his other topics.

 

Not only did he finish his game, he also kept going further by resolving the dependency issues related to other people trying to open his game.

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Helping people and encouraging them is one thing, but exactly how much time are people supposed to spend on helping someone who apparently just doesn't bother to read any replies or follow up on them?

Always keep in mind: there are thousands of silent recipients of advice from these forums in the form of google users who get solutions to the identical problem without ever having to create an account and post their question.  This is one reason why I still prefer forums in the age of twitter/facebook/tumblr.

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i think that if you stop, you'll be wasting time to improve your skills

definitely keep doing it!! head up

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