• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Caprinae

How to make a facebook card game? (REALLY amateur)

1 post in this topic

The boyfriend is super into card games (like Pokemon, Duel Monsters etc.) and now he wants to translate that passion into his own card game that can be played via Facebook app. Unfortunately, though his knowledge of card games is expansive, neither of us know the first thing about game development, so I was wondering if anyone here could offer some guidance or at least point us in the direction of a good tutorial for beginners.

 

Thanks!

0

Share this post


Link to post
Share on other sites

I don't know much about card games, but, if it were me, I would start doing some googling on how non-digital card games are designed and developed. After that I would create an exaustive rough draft / design document of the card game before finaly making it into a video game.

 

As for putting the game on facebook: I would worry about actually getting the game done before thinking of something like that, but again, if it were me, I would contact facebook (after having, at least, a prototype of the game) and ask them if they would be interested in adding the game to their website.

 

In my opinion, I don't think putting your game on facebook is a very wise decision. From what I've seen, facebook has lost a lot of it's hold in the gaming field in the last couple of years. A better idea would be to make it into an app for android or some other mobile device. I'm saying all of this with the idea that you want to make some money with this game, but if your only goal is to make a fun game then go for it biggrin.png

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0