• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Craig Gamez Charlton

Unity
Xna or Unity for first rpg?

7 posts in this topic

Wanting to have a go at making a turn based style rpg game. Well just a little demo, see if it turns out good. Sort of similar to the Final Fantasy series. Anyway, I was wondering if using Xna (visual studio) or Unity3d, as I only have experience in those two. More so the Xna side. C# is the only language i know so far.

So anyone able to recommend which one, or are they both ideal for what i'm wanting to do.

 

Edit: Crap, just saw the beginner forums and posted in the wrong place, sorry about that!

Edited by Craphex
0

Share this post


Link to post
Share on other sites

I personally would go with Unity3d.  Your C# works with Unity too, and supposedly XNA is dying.

 

Aside from that though...Unity as I understand it does more for you under the hood.  You technically get somewhat less control, but things tend to be easier unless you really need to do something that it doesn't provide for.  So...no more resource loading, etc...  It is also a good thing to get into, for example because right now it can export and play on many platforms, including iOS and Android.  XNA can't do any of that at this point, plus it won't in the future because it will no longer be developed.  So, you get practice with something that appears to have a future, and has uses besides just windows.  The main catch is going to be the price if you need the advanced features that don't come with the free version.

 

The other solution I'd mention that would be much easier if you were interested in 2d(as in with sprites) would be Game Maker.  It also exports to mobile platforms, but in general isn't good for 3d things.  But for 2d, it is great.  And the scripting language has similarites to Java/script/C/Delphi, but it is very simple to use and fits 2d games well.  Your C# would be enough to get started quick with the GML language if it were to interest you.

1

Share this post


Link to post
Share on other sites

It really depends on your goal for this project, because XNA and Unity are completely different beasts. XNA is "only" a 3D and multimedia C# library, while Unity is a full-fledged 3D game engine that has already done the complicated software engineering work for you, so you just plug in your game logic and hit Play.

 

If you're looking for a good programming exercise, XNA would be the better choice because it doesn't come with an engine.

 

If, on the other hand, you're looking to test a game design concept, or actually release a commercial 3D game on multiple platforms, then yeah go with Unity unless you *really* want to program a game engine. (If you want to make a 2D game, I agree GameMaker would be better suited.)

 

Concerning XNA...

 

XNA has apparently been discontinued because Windows RT and Windows 8 "Metro" favors C++ programming, so yeah I would be careful before investing in a discontinued platform. (Maybe favor MonoGame.) However, if you know you want to use it, there are plenty of great games that have been successful using XNA, like Fez, Bastion, Breath of Death, etc. so it's a totally viable platform. Besides, looking at how things seem to be going, Windows 8 and Windows RT are likely to die long before XNA. ;)

2

Share this post


Link to post
Share on other sites

Oh cool, thanks for the replies. I think the whole game is going to be 2D, top down like pokemon at first, then side scrolling when an encounter happens.

Is Unity 3D only you say? I'll give that game maker a look, see if there are any free versions/trials.

0

Share this post


Link to post
Share on other sites

I would rather say MonoGame or Unity. MonoGame is a "clone" of the XNA framework with the added features of support for Linux and OSX, and more to come in the year.. Atleast that is what they MonoGuys are promising.. But still, all the things pointed out above still stands in a MonoGame vs Unity "battle"..

2

Share this post


Link to post
Share on other sites

Yeah either MonoGame or Unity imho. XNA may be doomed and I think it is a huge mistake by MS.

1

Share this post


Link to post
Share on other sites

Cool, I was wanting to try the game out on a console, such as the Ouya, as I heard it supports unity 3d so that would be cool.

I guess it would be pointless using xna to put it on the xbox indie if the the xbox wont be supporting it :/

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Similar Content

    • By KaiZerg
      Dear Colleagues,
      Can you please advise on the issue below:
      I have got several Folders(paper), to keep cheat sheets, practical guides, Lists of sequences ect.
      What is the best way to separate Folders?
      1)
      -Unity all
      -Unreal Engine all
      2)
      -Game art
      -Game Design
      -Game Engine
      -Game Programming
       
    • By suerozcelik
      Hi everyone, My name is Arda Süer, i’m a game developer and producer of Pocket Universe : Create Your Community. Pocket Universe is on pre-order and soon the early access to Steam. I need your help and I want to introduce you to my game. Please read the game story and website content etc. If you have any suggestions tell us and we can develop. Example:"Story is good but you need more faction","You need add bla,bla to the game". Anyway I will put links here to help you to understand Pocket Universe. Story : http://www.pocketuniversegame.com/?page_id=7 Features : http://www.pocketuniversegame.com/?page_id=180 Factions : http://www.pocketuniversegame.com/?page_id=54 Press Release : http://www.pocketuniversegame.com/?page_id=237 If you want to help more, please buy my game Kinguin : https://www.kinguin.net/category/38680/pocket-universe-create-your-community-pre-order-steam-cd-key/ G2A : https://www.g2a.com/pocket-universe-create-your-community-steam-key-global-i10000070716001 Press Relase.rtf
    • By NA-45
      I'm currently working on Metroidvania style game that I was inspired to start by Hollow Knight and Beksiński's art.

       It's built in Unity using C# and has quite a bit done already.  I'm handling the programming myself and have a working model (besides combat which is a WIP) that can be expanded greatly depending on where we decide to take the project.  You can see the current test area here: https://streamable.com/mp5o8  Since I'm not artistically gifted, its all rectangles but can easily be skinned once we've desired on designs.
      I have professional experience using Unity and C# working on both a released game and a prototype as well as having extensive Java knowledge.  I also dabble in Python with a little bit of C++.
      I have worked on and completed many projects before, the most recent being a 2D stick fighting game written ground up in Java Swing (don't ask why): https://www.youtube.com/watch?v=V4Bkoyp_f0o
      I'm looking for a 2D artist (potentially more than one) to create concept and game art and a designer/writer who can help flesh out the story as well as map out and create challenging and eye catching areas.  I can handle most if not all of the programming side of things though if there is anyone who is extremely passionate about this sort of thing, I'd consider splitting the load.
      The end goal is a completed game that can be sold however profit isn't really a concern to me as it's mostly a labor of love from my part.  Any profits would be split between team members however that's pretty far off so don't make that a reason to join.
      ______________________________
      The story I have in mind is something like this:
      A man wakes up in a chasm that stretches seemingly endlessly in both directions lined with enormous statues.

       He discovers a temple with text above a closed gate that tells of the failed kingdom that lies below.  After finding a way around this, he drops down into the subterranean kingdom.  Adventuring through the labrynth below, he comes across different cities in which the residents succumbed to different sins such as Greed, Wrath, etc.  Each city tells a story of how its fixation on something lead to their demise leading up to a fight with the personification of their mistake.
      ______________________________
      An very rough idea for Waterways, a potential area:
       - To enter you must be wearing a pair of glasses that you find somewhere earlier in the ruins.  There are similar glasses found in every home.  Everything appears incredibly beautiful however something seems wrong.  After triggering some event, the glasses break and it's revealed that the glasses are made of some sort of stone that makes everything appear differently.  The city is in ruins and absolutely disgusting as everything was neglected.  
       - The only thing that remains intact is in the center of the city, an incredible statue of a goddess holding up a large sphere of the same material that was used for the glass.  You slowly learn the story behind the statue: the goddess came from the sea that the city lies on and brought prosperity to them.  
       - After opening up the the temple of the goddess that lies right on the edge of the waters, a giant sheet of the glass covers an opening in the back of the temple that reveals the goddess behind it.  You shatter the glass and it becomes apparent that the goddess is actually a disgusting creature half beached and mostly immobile that appears to secrete the material that makes up the glass. Fight ensues.
      ______________________________
      The combat is pretty up in the air and part of the reason I need a designer to bounce ideas off of but I think it will be something like this:
       - 4 orbs equipped at a time
       - 2 orbs selected at a time
       - Pressing the cast button will cast a spell determined by the 2 orbs that are selected
       - Spells cost mana however you can use spells with 0 mana and it will cost health instead
       - These spells in addition to being useful for combat, are the Metroidvania "gating" metchanic.  For instance, one of the conceptualized spells is a water orb + water orb to create a ice pillar that can be either used to block projectiles/enemy paths or to jump on to reach high areas
      ______________________________
      If you're interested or have any questions, contact me through discord.  My id is NA-45#3692. 
       
    • By Qwertyman
      My game (built on the Unity platform, making use of EZ GUI) requires players to log into Facebook. However, when the player is using a language other than English on Facebook, I'm unable to display the localized Username (which is the same as the FB Username) within the game. Any ideas on how this can be tackled?
      PS: Detecting the OS language doesn't really help here because, for all you know, the player might be using one language for the OS, but another one for their Facebook, so.... 
      TIA!
    • By NajeNDa
      Hi there,
      I am a game programmer (C#/C++) who is looking for a project to join. I am computer science engineer plus Master Degree in Game Development, currently working in one the most renown mobile games company (2 years academic experience, 1 year working experience).
      I have developed several prototypes or even games almost ready to release, but I always lack of artists, so I am looking for a project already set up or few artist to begin working in something.
      My preferences are:
      Unity or Unreal Engine 4 based project (UE4 prefered) PC/Console game prefered but mobile is acceptable Not interested in VR Serious team with almost all the roles filled or pretending to be filled 3D project prefered over Sprites Guaranteed 7 work hours per week, Crunch 20 work hours per week  European team (if timezone is not a problem for you, so it is not for me) I am not looking for any kind of money income from games neither the team, I want to do this as a hobby and a way to improve my skills.
      Cheers
  • Popular Now