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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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boyo271991

2d/text, will it get me/us anywhere?

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so im debating on starting up a development group for games, and applications... however i worry that at least as far as the games go, text based, with graphics... similar to older version travian games.. (where you click on each image on a webpage and its seemingly part of an enclosed game) are too.. out of date??

 

the reason i worry is because i am starting to get annoyed with html5/canvas, too many exceptions, and all of that jazz.. i want the platform to be in the browser.. at least i think.. because its cross platform, people are more willing to play since theres no download.. and i like javascript.. (yes, we all know canvas/html5 is javascript, but its just the terrible tuts i keep finding...)

 

i would need to find an artist and writer really is all that id need, and i am debating on making it an MMO, but im not too worried about that in early versions.. just a game in general really.. start offline.. i dont want to mess with databases and php atm..

 

thoughts? is this a bad idea?

 

p.s. when i speak of travian, i dont mean what its like now.. now travian is just plain.. awkward.. the way it used to be.. you saw your city.. you clicked on certain things to either train or upgrade.. the game i plan on having will just have random attacks.. kind of a castle defense idea.. but will just attack randomly...

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boyo, I don't know what you're trying to do with this post, but it doesn't belong in the Breaking In forum. So I'm moving it to For Beginners, for lack of a better idea.

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Think of 2D and 3D just like the viewpoint you're looking at your game world. If the game idea is good and the realization as well, then you have nothing to worry about. I'm not saying if you make a good game, you'll get rich. No one can guarantee that. Just that, people categorize games by all kinds of criteria ( 3D, 2D, OpenGL, D3D, XNA, Unity, ugly, racing ...), what they are actually missing is that realization of an idea is more important than anything else, in my opinion.

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