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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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rouncer

hopeless at art, heres my image.

13 posts in this topic

flat,550x550,075,f.jpg

 

Epilogue.net doesnt take my work, because they think its too hopeless, but let me say this art is a development of my very own. (im actually more of a programmer than an artist hehe)

 

I customized the gimp brush so it would operate 10 times faster at opacity 1%.   all i do is have a background of peach, then i apply translucent dark yellow at a very translucent rate. (my program speeds up the additive process by 10 times, so you get it done pretty quickly) it ends up making it red!  then i apply cyan a little on the top and it gives the skin a golden feel.

 

Thats about it.

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thanks guys,   no - they didnt say anything actually, just rejected them, So I take it its not thaaat bad, just too many mistakes... spending a good hour on every layer would probably give me a better image, ill be back later hopefully with something inside epilogue!  then i want lots of ass pats. :)  hehee   anyway thanks alot guys.

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I see a Gollum-like child, laughing, riding on the back of a happily grinning woman. They other guy on the left is also happy about something. I think it's a good sketch, reminiscent of an Aphex Twin universe.

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Not sure I understand the purpose of the piece. Did you just make this to make it and hoped that people would find it amazing? Are you trying to learn some skill or master some technique? Again, its nothing bad but certainly doesnt speak volumes as to what is trying to be accomplshed. Some hoity toity mofo might like it to hang above his wall in his bathroom, but other than that I am not sure I understand the purpose of it.

 

You may think that the purpose matters but to judge it correctly you really need to understand the reason it was created. The standards a person judges a concept peice vs free art vs game art are very different. These different judgment criteria can be the difference between an amazing peice of work to something "meh". Anyway, I cant say much until I know the purpose of the project.

 

Furthermore, I am not sure your method is even needed. ( the 1% brush technique ) The most it gets you is some kind of preditor vision mode ( at least that is how I see this art ) and even then I could do that with normal color + blur effect within 2 min. I guess I will just wait to see what the aim was and then comment from there.

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Hi,

 

It is very interesting art - really is fascinating.

 

You need to provide a value to a company by satisfying their needs in art and not merely what you want or feel like doing.  If someday you run the show and are the game developer than you can use any art that you like.  Until then, you must get in the developer and/or designer's mind, put on their shoes, to understand what they seek and you go create the assets that fulfill them.

 

Nice experimentation as you showed here is good in your spare time to improve your skills and maybe someone will request a print or two once in a while unless you market your work to attract sales.  Usefulness of them for games, I would estimate at near nothing directly.  You have the talent to change your whole prospects to good if you improve strategic thinking.

Edited by 3Ddreamer
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After revisiting this thread, rouncer, I feel that now would be perfect timing for you to expand your capabilities and horizons with tablet drawing.  Wacom is a good brand but several other good ones are out there.  Your art passions only need focus, so the tablet tool to help you get that concentration is just what you need at this time.               

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riuthamus, the sword needed work for sure, yours looks a lot better, it was supposed to be glowing btw. And I see what you mean, its all kinda the same light level all over it.

 

3DDreamer,  yeh, I need a tablet, but im so poor...

 

Prinz Eugn, you are right - light sourcing confuses me a little, I tend to not worry about them and just go for something that "looks right" at the time, even though I tend to find shading for ambient occlusion is the easiest...  neutral or daylight shading is the easiest for me, adding a spot light?  and im hopeless.

 

Thanks for the support, I may not be the most technically brilliant artist but I'm definitely original :) - you know this guy on facebook even asked me if I could do a cover for his audio production, but he has to get back to me first.

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