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first game project EVER

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shall I leave a link? :)

*cringe*

I had to stop development since the code became so very convoluted I had no idea what the hell was going on.

Still, did learn a hell lot :D

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Meh, could be worse.  You've gained the wisdom to laugh this one off :) .

I've seen people swear by their horrid code and no amount of logic could penetrate their skulls.

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Biggest WTF: hosting the game on a source version control site, but not actually using version control...
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indeed xD

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The guy should have used the Berkley License instead.  I hate MIT.

... and the thread has a new "biggest WTF".

Surely BSD and MIT have to be the two most similar licenses in the world? Edited by swiftcoder
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... and the thread has a new "biggest WTF".

Digital Woe is just the latest incarnation of a guy who was recently banned (as far as I can tell for posting habits).  It looks like he hasn't changed.

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... and the thread has a new "biggest WTF".

Digital Woe is just the latest incarnation of a guy who was recently banned (as far as I can tell for posting habits).  It looks like he hasn't changed.

The funniest part, is the guy used goof prog as his yahoo in his profile. kindof an idiot move to use the same email address that your old account is based on. Edited by slicer4ever
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... and the thread has a new "biggest WTF".

Digital Woe is just the latest incarnation of a guy who was recently banned (as far as I can tell for posting habits).  It looks like he hasn't changed.

The funniest part, is the guy used goof prog as his yahoo in his profile. kindof an idiot move to use the same email address that your old account is based on.

Yup.  That's how I recognized him.

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My first game code consisted of something similar to this (it was in DarkBASIC, a now fairly ancient tool that The Game Creators really should update...):

// Rotate the coins to look pretty
yrotate object 1, wrapvalue(object angle y(-3))
yrotate object 2, wrapvalue(object angle y(-3))
yrotate object 3, wrapvalue(object angle y(-3))
yrotate object 4, wrapvalue(object angle y(-3))
yrotate object 5, wrapvalue(object angle y(-3))
yrotate object 6, wrapvalue(object angle y(-3))
yrotate object 7, wrapvalue(object angle y(-3))
yrotate object 8, wrapvalue(object angle y(-3))

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