The presence of 'auto' is becoming wide spread and is a really really bad practice. Because it's only good in very specific cases (templates) it's common presence in regular code makes me think you're following bad practices, which doesn't talk good about you.
In regular code, there is no benefit in using it (other than lazyness) and inherits all the problems from weakly typed languages: difficulty to grok the code for other programmers who are trying to understand what your program does or are trying to debug it. What is the variable supposed to hold? A string? an int? a float? A DOUBLE??? How do you find floating point accuracy errors when you think it's holding a double when it's actually holding a float?
A simple typo could make a gigantic difference (i.e. 1.2f vs 1.2, or '7' vs 7, "0xA" vs 0xA )* and what's worse, by using auto the coder is preventing the compiler from raising warnings (or even errors!) that would be catched instantly at compile-time if using explicit types.
Reading "MyGuiLib::TextElement* ptr = parent->getTitle()" tells a lot more than "auto *ptr = parent->getTitle()". Typing speed is not an excuse, we have intellisense for writting that. But using intellisense to understand what getX() returns while reading, is very distracting. Reading code is a lot harder than writting it. Even more if you weren't the one who wrote.
Furthermore, explicit types encourages to the one who is writting the code to be actually aware of the relations between each system (which leads to better design).
Unnecessary hindering of code is bad. In some languages it works well (i.e. Python) because they're designed to ease development are very high level, and particularly, Python makes it very hard to shoot yourself in the foot, something C++ makes very easy (harder than C though) because it's very low level.
The usage of auto is encouraged in specific scenarios, for example the cases where the creator of C++, Bjarne Stroustrup, talks about. His example is a very valid case of a good usage of auto. But abusing the keyword for everyday code? No thanks.
Makes me remember that I read in the 90's C++'s polymorphism was the new hype and some programmers wanted to make derived classes just for the sake of making them (and make every function virtual, btw) some reaching very deep parent relationships.
Just because there's a new cool feature everyone's talking about doesn't mean you have to use it.
*Edit: Just to clarify:
1.2f is a float, 1.2 is a double,
'7' is a char holding the ASCII value 0x37, 7 is an int holding the value 7,
"0xA" is a string, 0xA is a integer in hexadecimal.