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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Alpha_ProgDes

Do we really need the large text for thread listings?

12 posts in this topic

I noticed the enlarged text and thought my browser was broken. But then I clicked on and refreshed and realized this is actual CSS. Honestly, I don't like it. Don't really see why it's needed. And would rather have threads with new posts be a different color or font.

 

However, maybe I'm the only one. And everyone else likes it. (shrug)

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I don't know, i kindof like it.

 

edit: is the text in the quick-nav bar changed as well, i swear it looks a bit fuzzyier for some reason, but i don't know 100%

Edited by slicer4ever
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This actually to me looks like an entire new theme I thought my browser was broken as well.  All the text is so large even in the menu's.  If this is a new theme for the love of god turn it off or at least give us a drop down to revert to the old one.

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And here I kept clearing my cache, assuming it was a local glitch...

 

I imagine Mike must be using the site on a retina display :P

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I imagine Mike must be using the site on a retina display tongue.png

The text is large even for those of us blessed/cursed with a retina display.

 

I'm still trying to decide how much of me is just resisting change and how much of me actually doesn't like the big text... I'm not sure how much of which I'm feeling.

 

Edit: nope, I've made up my mind. I think if the text is going to be that big, it really needs more whitespace. Otherwise, it feels crowded.

Edited by Cornstalks
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The text is large even for those of us blessed/cursed with a retina display.

I mean, it's kind of ok on my 2560x1440 Shimian at work, but on my laptop it's not so good.
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I don't know what the hell happened with the site font but I'm guessing it's thanks to the recent site update we performed and IPS chose to make some changes to default font styles we were using with the old version.

 

Yea, I'd rather have the old font styles back too. The Journal font for entry headings is especially horrible - it looks like an alpha channel has been added to the font that was originally anti-aliased into a solid color background. Yick

 

Oh, just noticed it's for topic headings and forum headings too. Wunderful

Edited by Gaiiden
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I don't know what the hell happened with the site font but I'm guessing it's thanks to the recent site update we performed and IPS chose to make some changes to default font styles we were using with the old version.

 

Yea, I'd rather have the old font styles back too. The Journal font for entry headings is especially horrible - it looks like an alpha channel has been added to the font that was originally anti-aliased into a solid color background. Yick

 

Oh, just noticed it's for topic headings and forum headings too. Wunderful

 

I upped the size by 2 pixels.. that seems to have gotten rid of the aliasing effect for the font.

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