• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

da_cobra

game plan (or whatever you call it)

1 post in this topic

ok I want to create a simple hangman game and I want to get a good start, so I made a simple game plan is this the right way to start a project, any suggestions are more then welcome!!! Hangman game ------------ A) main initialization ---------------------- B) intro -------- - title screen C) initialize ------------- - get a random word - misses = 0 D) main loop ------------ - create display * display hidden word like this : ******* * display the letters that you already picked * display how many misses you already have * display hangman accoarding to your misses - ask for a letter - check if letter is in word * if so change the hidden word like this : ***r*** * if not increase counter "misses" - check if word is complete * if complete goto outro * else restart main loop - check if you have a complete hangman * if complete goto outro * else restart main loop E) outro -------- - check if you guessed the word or not * if you guessed it => "you won!" * else => "you lost" - ask for a new game * if new game then goto C) initialize * else exit thanx in advance for any advice Edited by - da_cobra on October 20, 2001 6:05:25 AM
0

Share this post


Link to post
Share on other sites
I got some advice: don''t redraw the entire screen.

Just update the parts you change. When a letter is guessed, remove the corresponding asterix, and replace it by the letter. When a letter is chosen, just put it in the "chosen letters" place. When the hangman gets bigger, just draw the part.

Don''t empty and redraw your whole screen. Seems to be a bit... pointless to me :D
0

Share this post


Link to post
Share on other sites