• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

skitzo_smurf

windows problems

4 posts in this topic

hi, Well ive finally been beaten down into learning windows programming. I am trying to get something simple to compile but I am getting errors. I am getting them when I try to register the window class...First the code snippet: HWND hwnd; MSG msg; WNDCLASSEX winClass = { sizeof(WNDCLASSEX), CS_DBLCLKS / CS_OWNDC / CS_HREDRAW / CS_VREDRAW, WindowProc, 0, 0, hinstance, LoadIcon(NULL, IDI_APPLICATION), LoadCursor(NULL, IDC_ARROW), GetStockObject(BLACK_BRUSH), NULL, WINDOW_CLASS1, LoadIcon(NULL, IDI_APPLICATION) }; Now the errors: error C2440: 'initializing' : cannot convert from 'void *' to 'struct HBRUSH__ *' Conversion from 'void*' to pointer to non-'void' requires an explicit cast error C2440: 'initializing' : cannot convert from 'struct HICON__ *' to 'const char *' Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast thanks in advance for any help, skitzo oh yeah..almost forgot. Im using Microsoft visual c++ 6.0 professional edition if that helps Edited by - skitzo_smurf on 1/12/00 9:59:54 PM
0

Share this post


Link to post
Share on other sites
Hi,
try changing:

(HBRUSH)GetStockObject(BLACK_BRUSH),

the second error may be caused by WINDOW_CLASS1 if it is not defined as a string, but I''m not sure of what''s causing that error.. hope it helps

Aldenar
0

Share this post


Link to post
Share on other sites
well I got it to work by myself now. I used a cast on the result from GetStockObject() like this:

(HBRUSH__*)GetStockObject(BLACK_BRUSH)

I was copying code from Tricks of the Windows Game Programming Gurus. Just a question though. Every book ive seen on windows programming does it the way Andre did it. Has anyone else had problems compiling or is it just me?

thanks again,
skitzo
0

Share this post


Link to post
Share on other sites
If you examine Andrés source code on the cd you''ll see that he does the same conversion. The same thing happened to me - but I found the answer in windowsx.h.
All the type-casting I did in Java should have taught me something, but...
0

Share this post


Link to post
Share on other sites
In Visual C++ 5 and earlier, the cast wasn''t necessary, and that line would have compiled without errors, so you''ll still see it in a lot of places. VC++6 uses more strict type-checking, so the same line causes an error now.
0

Share this post


Link to post
Share on other sites