this is the source code name "NetworkGameSkeletonSource"
ive compiled it fine and when it runs the cursor is not showing?
this is the source code name "NetworkGameSkeletonSource"
ive compiled it fine and when it runs the cursor is not showing?
i did look for them also , i could not find them in the source , btw thx for the fast replys
should the cursor be hidden even tho this is set , d3dpp.Windowed = FALSE;
When creating your WNDCLASSEX, have you setup this member? wClass.hCursor=LoadCursor(NULL,IDC_ARROW);
Add this to your initialize method before base.initialize
this.IsMouseVisible = true;
Ummm - this is native Win32 code we're talking about here. There is no "base", no "base.initialize", etc.