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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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MihaelaEpuran

Platform to develop games

4 posts in this topic

Hi guys,
 
We've built a very nice platform to create, publish and play HTML5 games using just a browser, called Gameleon. The overall idea is to have everything built visually, online, using a browser. You can download the platform's virtual machine running a MMORPG server, and publish the content from the cloud onto the system with a single click.
In many ways, from administration, to publishing and even monetizing, this is "WordPress for game creators" Furthermore, this is Open Source. The realm itself is open source and we want to release an API to integrate with the editor, to add your own functionality and features to it. If you're thinking the games can run just in the browser, we have some nice experiments on the pipeline aimed at exporting native apps for iOS and Android. Will update soon.
 
We will start the public beta in a few days and you can find out all about us at www.gameleon.co and at http://www.kickstarter.com/projects/341483420/gameleon-sandbox-game-making-for-everyone (if you like it, spreading the word would be greatly appreciated and we'll call you awesome forever!)
There is also an asset market and there are built-in methods to monetize resulting games - http://www.gameleon.co/platform/monetizing
 
The main reason i've started this thread is to ask you guys what you think about it, would you see yourselves building, or what would you would contribute to the source code, to make even greater games! Democratize games FTW!

 

Cheers!

Edited by MihaelaEpuran
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No opinions?

I can reply to any questions you have about the editor and the platform

Edited by MihaelaEpuran
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For those of you that fear you will be limited by us: you don't need to use Gameleon's editor if you don't want to.
You can download a virtual machine from us (open source) that you can use to create a game via your own programming skills too. Because the game is based on HTML5, you need the virtual machine  for the game you make to exist. So you can host your games at home if you want, you will have a unique name to your realm which will link to your self hosted machine ( with zero cost), and if you want to export the game as an installable application,we are working at that feature right now.
The editor simply speeds up the process of creating the game and helps those of you that don't know how to write codes. 
We will also add support in the future for creating single player games and exporting them to iOS and Android.
Edited by MihaelaEpuran
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Sounds like a neat tool.  However, if you're looking for opinions on it, I'd suggest posting this in the "Tools and APIs" forum as people come to this one with questions specific to game programming.  You could also post it as an "announcement."  Hope this helps, good luck!

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