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phil67rpg

finshed breakout game

29 posts in this topic

running the risk of d/ling a virus i wanted to be a nice guy and test your game.

however, you compiled it with the .NET debug dll, the standard .NET runtimes don't include these. recompile with release settings and try again.

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I have no experience with glut, but that probably means phil should include glut32.dll in the same folder as the executable (if it is allowed).

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I put in the glut32.dll let me know if you need any other files

Nope still doesn't work. "MSVCP110.dll is missing from your computer"

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Best thing to do... pack your game files and copy them to a computer without visual studio or any dev tools. This way you'll see what's missing.

Best Regards

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It sounds like you are using Microsoft Visual.  This has happened to me.  I know there is a distribution package you can download.  When I downloaded it to my desktop, this solved the problem.  However, I tried running my games on my husbands laptop, and even with the distribution package on the disk, it would not work.  I did not download it directly to his computer though.

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After all this time you actually completed it, big congrats to you.

 

 

Works fine here, however the key controls have the Input type delay. If you're using WM_KEYDOWN/WM_KEYUP to check for this, try using a bool array to remember if a key is pressed/released. In the main loop only check for the bool array (set pressed=true when WM_KEYDOWN, pressed=false when WM_KEYUP). This should get rid of the delay.

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well after doing some research this should work let me know if you get any errors

 

could you tell us the solution?

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Congratulations on the progress!

 

You might want to add a loss condition to the game -- usually if you miss the ball you lose the game (or lose a life if those are included), but in your version the ball simply bounces off the bottom of the window. smile.png

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When you get ready to release your apps, you need to include the dll's for any libraries you used. ( and linked dynamically, in your case it seems to be glut and maybe glew? ).  As well as the microsoft runtime redistributable for your version of visual studio.  They must install the run time.  You shouldn't copy the visual studio runtime .dlls with your application.

 

[url=http://www.microsoft.com/en-us/download/details.aspx?id=30679]

Visual C++ Redistributable for Visual Studio 2012 Update 1[/url]

Edited by EddieV223
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Before you tweak, save a copy of your working game first!

 

As for what to work on next, you can enhance the breakout game you already have (add graphical effects), or make a clone of a more complex game (tetris, pacman, space shooter games, etc.).

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Things to add:
Menu.
Background colour.
Loss condition / Lifes.

Power ups.

Highscore table.

More fluid motion (maybe mouse controlled?)

Options menu.

Sound.

More types of blocks (Such as blocks that cant be destroyed, or blocks that take more than 1hit to destroy)

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well I have decided to add a background color first but I am unsure of where to draw it. Should I draw it first or in the middle or in the end?

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