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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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badchopsuey

Where should I start with game development?

8 posts in this topic

I realise that this question has been asked and answered thousands of time, but please bear with me.

 

I am a painter, and I have been playing all types of games for years. Now I want to get my hands in the game development community

 

I have always wanted to write and illustrate my own graphic novels. But the comic book market continues to deteriate, while the gaming market continues to grow by the day. On Steam, anyone can submit a game to be "greenlit" and sold on Steam. which gave me the idea to make my first comic book as a game (a cheap one).

 

I am wanting to develop my first game to not be 3D, but a 2D, hand-painted, point and click story driven game. But I am not sure where to start. I do not know how to program. I know that you will likely tell me to just give up now (because programming is so essential to game dev), but I am not going to quite when I get started. I am stubborn but motivated.

 

I am not looking to start by learning something that will get me "interested" but will have to learn something entirely new to actually make a game. I want to be set for years.

 

So if I am should learn programming, which language should I learn? I want one that is on the easy side, but will not hinder my ability to make a game. Also I plan to teach my younger sister and two brothers programming so that they may get a good job one day.

 

And what engine should I use?

 

How would I make the sound for this game? Could it be bought?

 

Anything else that I should know?

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Since you don't know how to program, I highly recommend that you do. Which language? I would recommend either Java or C#. If you find it is too hard, I would say start with basic C++ and then revisit Java and C#. Programming is essential for anyone getting to making games. You need to get to the point where you know some Object Oriented Programming fundamentals: the idea of calling methods, creating objects, creating a class. Once you got the basics down, you will know how to add these images like your comic book art into your program or how to add buttons to the program that lets you go to the next page of your comic book. Adding music or looping a particular music while reading this comic book is also trivial. 

 

The important thing: understand object oriented programming and composition. Just programming 30mins a day and you will be addicted to it. Trust me. I knew I was.

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BadChopSuey - What a great name for a cartoonish 2D game.  After Re-Reading your original post, you could either go this way (<) or that way (>) . Many great games were developed by people whom never new how to program a computer or even new what a computer was ( or Will Be ).

 

Palor games, RPGs, and many table family games were designed, tested and sold way before Bill Gates or Steve Jobs became household games.

 

My suggestion would be to go ahead, as you are, and develop your game, do your art work, sit at your table and play your game, several times over.  Once your satisfied that everything works as intended and all of your rules are in place, then find someone to help put that game into a marketable media, such as a computer program format.

 

At that time it would be advisable, no matter what your age is, to pick up a simple book such as "Game Programming for Teens".  A book like this, will not only begin to teach a simple language to learn, but also outline the steps and processes on how to assemble a computer game.  A book such as this, Assisted me in understanding more about graphics, further re-enforced game structure and provided enough tips to turn a few lights on in the cranium dome.

 

Your rules on how your game works, the order it must follow is the basis needed to provide your game programmer with a guideline to develop the structure and sub-routines in a computer program.

 

Good Luck and Press on.

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