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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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MihaelaEpuran

Game-making platform for everyone

5 posts in this topic

$19 per month for the monthly subscription of using "The Editor".

 

or

 

Create my own editor for your "open source front end".

 

No, thank you. That's what I think smile.png.

Further comment: It seems to be more targeted to designers, not programmers. It looks kind of limited to me, because the game can only support only the things "editor" and "realm" does support. Getting into it and hacking additional stuff requires a lot of knowledge, plus getting familiar with your API.

Edited by Nercury
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Right now Gameleon supports features for creating multiplayer RPG games. While we were developing our own game using Gameleon, we rarely encountered problems with missing features, and when we did, we tried to implement them into the editor. If it looks limited, maybe it's because no software developer can think at all the possibilities a user desires to have within the editor. All we can do is cover as much as possible ( and Gameleon does have everything you need to create a RPG game) , and for the rest of the features, you have the Asset Market. So basically you will have the editor which will be constantly updated by us, and the Asset Market where you can find new plug-ins for the editor. You can also make your own plug-ins and customize your editor to fit your project if you really need a feature that no one else thought about till now.

 

 

On the other hand,the realm is open source and has no commercial limitations.It can be self-hosted and you can use it to create games with your own programming skills,without any cost. You might think it is a big hustle cause you have to get familiar with our API, but when we asked people about how they want to use Gameleon, the responses were equally split between using the editor and hacking into Gameleon’s engine so that they can program the games without the editor. That's why we give people the possibility to choose and not stick only with the editor or only with the "hacking our realm" idea

Edited by MihaelaEpuran
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I received some messages asking me more about our platform and the monetization part. Some people could get confused,so I decided to post some answers here to clear things out.

Q:So this is some kind of Cloud Platform where the games have to be hosted in the cloud?

A:The game won't be hosted in the cloud,the only thing that is in the cloud is the editor itself so that you can use it whenever you want and wherever you go ( that means you can use it at home,in the park, downtown while you enjoy a coffe etc). The game you create will be on a virtual machine, therefore you can choose the server you want to host it ( your own server, our servers or amazon servers)

 

Q: Will I be able to make some money for myself with Gameleon?

A: You’ll be able to monetize your games using a built-in asset marketplace as well as through premium game content. Gameleon will feature a comprehensive marketplace of user-submitted game assets with anything from models and animations to sound bites, UI elements and NPC scripts. You and any other Gameleon users will be able to easily upload and auction their assets, boosting your game-making experience.

That’s not all - you’ll also find support for adding “premium model” items and power ups in your games. Players interested in unlocking new aesthetic options, exclusive abilities or special equipment will pay to acquire them, providing you with yet another means of monetizing your creations.
 
Q: So what happen if the project is Succesfull but 1 year after release they realise they dont make enough money and close it down? Then you have nothing left thanks to the cloud.
A: No matter what will happen with our company,the games you will make will be yours ( cause you will have it on a virtual machine you'll download from us-for free) and you will be able to use it for as long as you want.You own your game - even though the editing is done in the cloud, you host your game on the virtual machine that you download as part of the platform. 
That machine is yours to own, run or hack and your game will stay alive and yours regardless of what happens to the cloud editor or Gameleon.
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Because a lot of people asked for more information about Gameleon, we made an FAQ video where we answer some of the most common questions. We will try to post FAQ videos as often as we can, so don't hesitate to ask us anything you wanna know, on our Kickstarter campaign or on the forums.
http://www.kickstart...ne/posts/428205

 

We also announced in the video that we will be releasing a virtual machine with Bugtopia ( our demo game) on it so that you guys can take a look at it and have some fun. Another great thing will be the contest we will launch where you will be able to use a very light version of our editor to create games and win awesome prizes! smile.png

Edited by MihaelaEpuran
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