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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Phil_93

3Ds Max 7 Issues

4 posts in this topic

Hey everyone, I've been struggling for a while now to finish my 3d model that I was making for a game project. The model itself is finished, however I can't seem to texture the body of the car at all, the wheels worked fine but the body didn't want to texture properly (I used an unwrapping plugin and it didn't match up plus the slightest change to the texture would colour the entire body). I also can't get the hang of rigging the car so I can animate it when I put it into xna. I'm not asking anyone to do my work for me I'm just asking for help because I really can't get this done and I've been trying for weeks to get this working properly with no success.

 

Oh I know 3ds max 7 is awkward but it's the only version my university has so unfortunately I was stuck with it.

 

Thanks in advance.

(model is attached)

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Any chance of some help? I'm still really struggling to put my model right. I don't want anyone to do this for me, just let me know where I'm going wrong/give advice. I was thinking it might be to do with the resolution I was saving the texture as but no matter what resolution I save it as it always looks the same on the sheet and bugs out when I make changes.

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Thanks for the heads up :) just to ask what is your opinion on the model. It's my first 3ds max project and I've had no prior 3d modelling experience...

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It's not bad for a first attempt but I think you need to watch a few more tutorials (as long as they are good!) on youtube and websites to pick up some tips.

The first thing I would point out is the density of the mesh isnt very consistent you have a lot of polys that don't contribute and just make your life harder.

A lot of cars in games these days don't use texturing on the main body work - so that would at least save you having to unwrap it.

 

Check out sites like Polycount,CGCars and SMCars. You will find plenty of other peoples work critiqued and tutorials, take all that information in and give it another go.

I think if you take a step back and look at a really good car mesh and compare it you should be able to see where you are going wrong, read other peoples critiques and see what the really good artists point out is wrong with other peoples work.

 

It will take time to get really good, but there has never been a better time to gain the information from other people on the net.

 

I wouldnt post that model for critique, but if you give it another go and your model is closer to what others can produce then put it up and see what others think.

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