• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
ysg

How do people make money from flash/HTML5 games?

11 posts in this topic

Just curious, they're there, people still make them, but what's in

it for the producers of these games?  Do they rely on people

coming in and selling ads?

0

Share this post


Link to post
Share on other sites
Microtransactions are the big income source for web games, income from ads tends to be fairly minor unless you can get millions of displays.
Most smaller games are made because someone wanted to make them, not because someone wanted to make money.
1

Share this post


Link to post
Share on other sites

Microtransactions are the big income source for web games, income from ads tends to be fairly minor unless you can get millions of displays.
Most smaller games are made because someone wanted to make them, not because someone wanted to make money.

Microtransactions?  What do you mean?

0

Share this post


Link to post
Share on other sites

Microtransactions are the big income source for web games, income from ads tends to be fairly minor unless you can get millions of displays.
Most smaller games are made because someone wanted to make them, not because someone wanted to make money.

Microtransactions?  What do you mean?

 

If you're saying you don't know what microtransactions are: It's a common source of money for game makers these days. I recommend you try Googling the term.  http://lmgtfy.com/?q=microtransactions

 

If you're saying you don't know how microtransactions apply to "flash/HTML5 games," then that's a different question.

Edited by Tom Sloper
0

Share this post


Link to post
Share on other sites

It's also pretty common to sell minigames for a lump sum to a social gaming website or browser-based game.  For example, virtual pet sites often buy flash or html games intended to take less than half an hour to play.  More large-scale games, with 6-10 hours of gameplay time or more, are commonly sold to casual gamers through resale sites like BigFish - the payment in this case has the game maker earning a percentage from each copy sold.

0

Share this post


Link to post
Share on other sites

I currently make HTML5 mobile games for a living, and have generated $50,000 in revenue for myself and the content creators I work with over the past 11 months. My HTML5 games make most of their money from companies that wish to host the games on their websites and gaming portals, and they pay an upfront fee for the right to do so. HTML5 games have nothing on Flash when it comes to desktop, but mobile is where HTML5 is valuable. I'm working with companies that are paying $600+ for Tic Tac Toe games. Not even kidding.

 

Some of my games make money with ads, however there are only one or two companies doing this well and my endevors with them ar eonly just beginning.

 

You can check out my blog about HTML5 games and game dev in general at Touch To Start, and if you're interested in monetizing HTML5 games I have written an ebook called Making Money With HTML5 which has launched over a hundred aspiring developers into the market already.

 

Hope this helps!

2

Share this post


Link to post
Share on other sites

 

Microtransactions are the big income source for web games, income from ads tends to be fairly minor unless you can get millions of displays.
Most smaller games are made because someone wanted to make them, not because someone wanted to make money.

Microtransactions?  What do you mean?

 

If you're saying you don't know what microtransactions are: It's a common source of money for game makers these days. I recommend you try Googling the term.  http://lmgtfy.com/?q=microtransactions

 

If you're saying you don't know how microtransactions apply to "flash/HTML5 games," then that's a different question.

The second :) .  I was unclear.

 

I don't see how this applies to flash games.

0

Share this post


Link to post
Share on other sites

I currently make HTML5 mobile games for a living, and have generated $50,000 in revenue for myself and the content creators I work with over the past 11 months. My HTML5 games make most of their money from companies that wish to host the games on their websites and gaming portals, and they pay an upfront fee for the right to do so. HTML5 games have nothing on Flash when it comes to desktop, but mobile is where HTML5 is valuable. I'm working with companies that are paying $600+ for Tic Tac Toe games. Not even kidding.

 

Some of my games make money with ads, however there are only one or two companies doing this well and my endevors with them ar eonly just beginning.

 

You can check out my blog about HTML5 games and game dev in general at Touch To Start, and if you're interested in monetizing HTML5 games I have written an ebook called Making Money With HTML5 which has launched over a hundred aspiring developers into the market already.

 

Hope this helps!

What do you use to develop your HTML5 games?  Any specific development tools?

0

Share this post


Link to post
Share on other sites

 

 

Microtransactions are the big income source for web games, income from ads tends to be fairly minor unless you can get millions of displays.
Most smaller games are made because someone wanted to make them, not because someone wanted to make money.

Microtransactions?  What do you mean?

 

If you're saying you don't know what microtransactions are: It's a common source of money for game makers these days. I recommend you try Googling the term.  http://lmgtfy.com/?q=microtransactions

 

If you're saying you don't know how microtransactions apply to "flash/HTML5 games," then that's a different question.

The second smile.png .  I was unclear.

 

I don't see how this applies to flash games.

 

Check the games on kongregate or facebook, quite many of them use microtransactions to sell additional content, in game advantages, etc for flash games.

0

Share this post


Link to post
Share on other sites

 

 

 

Microtransactions are the big income source for web games, income from ads tends to be fairly minor unless you can get millions of displays.
Most smaller games are made because someone wanted to make them, not because someone wanted to make money.

Microtransactions?  What do you mean?

 

If you're saying you don't know what microtransactions are: It's a common source of money for game makers these days. I recommend you try Googling the term.  http://lmgtfy.com/?q=microtransactions

 

If you're saying you don't know how microtransactions apply to "flash/HTML5 games," then that's a different question.

The second smile.png .  I was unclear.

 

I don't see how this applies to flash games.

 

Check the games on kongregate or facebook, quite many of them use microtransactions to sell additional content, in game advantages, etc for flash games.

Aaaah, I know about that :) .  Again, I should have been more specific.  There are flash

games where they're hosted on a site that seem to get money only from advertising,

such as this.

 

http://www.flashtowerdefence.com/

0

Share this post


Link to post
Share on other sites






Microtransactions are the big income source for web games, income from ads tends to be fairly minor unless you can get millions of displays.
Most smaller games are made because someone wanted to make them, not because someone wanted to make money.

Microtransactions?  What do you mean?


 
If you're saying you don't know what microtransactions are: It's a common source of money for game makers these days. I recommend you try Googling the term.  http://lmgtfy.com/?q=microtransactions
 
If you're saying you don't know how microtransactions apply to "flash/HTML5 games," then that's a different question.


The second smile.png .  I was unclear.
 
I don't see how this applies to flash games.


 
Check the games on kongregate or facebook, quite many of them use microtransactions to sell additional content, in game advantages, etc for flash games.


Aaaah, I know about that smile.png .  Again, I should have been more specific.  There are flash
games where they're hosted on a site that seem to get money only from advertising,
such as this.
 
http://www.flashtowerdefence.com/


Yes, some flash games only use ads, they don't make much money, the portal sites make money by hosting hundreds or even thousands of games (and some take 50% or more of the ad revenue from each game they host), in some cases the portal site is the only ones who get any money at all from the ads.
0

Share this post


Link to post
Share on other sites

I currently make HTML5 mobile games for a living, and have generated $50,000 in revenue for myself and the content creators I work with over the past 11 months. My HTML5 games make most of their money from companies that wish to host the games on their websites and gaming portals, and they pay an upfront fee for the right to do so. HTML5 games have nothing on Flash when it comes to desktop, but mobile is where HTML5 is valuable. I'm working with companies that are paying $600+ for Tic Tac Toe games. Not even kidding.

 

Some of my games make money with ads, however there are only one or two companies doing this well and my endevors with them ar eonly just beginning.

 

You can check out my blog about HTML5 games and game dev in general at Touch To Start, and if you're interested in monetizing HTML5 games I have written an ebook called Making Money With HTML5 which has launched over a hundred aspiring developers into the market already.

 

Hope this helps!

What do you use to develop your HTML5 games?  Any specific development tools?

 

I like the IDE GameMaker: Studio. It has a bad stigma attached to it, but it's actually pretty great.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0