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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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ThatGuyOverThere

Need some advice and a bit of direction for a soon to be grad

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Hello, this is the first time I'm posting on these forums and I was hoping to get some advice here. I'm close to graduating college soon and I have a  somewhat clear idea of where I'd like to end up though I have no clue how to reach the place where I'd like to be...

 

I've been studying as a game design student for 4 years now and I slowly figured out that I like to tweak numbers, test them out, tweak numbers again, and then test them out again. In short, anything that needs balancing/tuning seem to be something that I want to do.

 

I also found out I like to make levels and adding the smaller details to levels E.G: When making small dungeons in the Elder Scrolls creation kit, I tend to focus on the small details of a room to make it look lived in if there was a story to the dungeon.

 

Being so close to graduation, I know my chances of getting hired are near zero in a triple A environment, yet at the same time, being in a financial crisis where your parents are also depending on you to make some money to help them out (as soon as you graduate) puts a lot of unneeded pressure to "get that job." I know I should probably pick up a book on programming in C++ or C# (despite being a painfully slow and easily frustrated programmer), but I'm just, well, I guess you can say I'm befuddled.

 

Aside from trying to get hired, my other course of action is considering graduate school though responses from them are outright rejection.

 

I have no idea what to do next, can any of you experienced guys (gender neutral context) give me advice on what's a good next step? 

 

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I have no idea what to do next, can any of you experienced guys (gender neutral context) give me advice on what's a good next step?

 

I have some ideas:

1. Ask your professors at that school you're nearing graduation from.

2. Read the Breaking In forum FAQs (your post was moved from the technical forums to the Breaking In forum, since your topic fits better here).

The link can be found at
http://www.gamedev.net/forum/101-breaking-into-the-industry/

The link sends you to
http://www.gamedev.net/page/reference/faq.php/_/breaking-into-the-industry-r16

3. Start networking. Meet other industry aspirants, and game industry pros. Join the local IGDA chapter, read Gamasutra, subscribe to GamesIndustry.biz

4. Make a decision grid about your options

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