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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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This game is for kids ( 4 to 12 years). THIS IS MAC Version.

I request you all to test the MAC Version and give feedbacks.

Whether it works properly on Intel Mac and PowerPC Mac


Download Free Demo: 




Game Description (Arcade/Time Management):
The player is Cabby Gils (A Fish Cab). He has to pickup and drop his
customers (other fishes) at their destination and earn money.
In each level the player has to deliver a targeted number of customers within the given time to win the level.




The player has to buy fuel and repair and keep himself in good running condition to earn money.
The player can buy upgrades from shop - like faster engines, more seats, greater capacity and enhancements.

There are more than 50 cute looking customer fishes.
There are more than 50 different cartoon looking buildings that serve as destinations.

The game can be played in 2 modes - Arcade & Action. In Arcade mode there are no enemies.


In Action Mode, there are different types of walls, traps, bombs
& 11 different enemies that the player has to avoid and shoot.
The game is simple and easy to play. It has 4 different difficulty levels - Kiddies, Easy, Hard and Harder.

The game is highly interactive and reacts to smallest actions. There are many cute looking creatures filling the screen.

Game Controls:
The game controls are simple.
Move Mouse to rotate the player.
Left Mouse-Click to move the player.
Right Click to shoot (only in Action mode)
Left-Click + TAB : Engine Booster
Left-Click + SPACE : Slow move.
















Please provide your feedbacks.

I am considering of selling this game between $2 to $5.

Please mention whether you would like to purchase this game and at what price.


Also please mention a good publisher that i may contact.







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