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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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ufna

The Doomstalker is on the way!

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Hi, guys!
 
My name is Vladimir Alyamkin and I'm working on arcade pseudo-isometric action for iOS. I want to show you a little alpha version teaser smile.png  Here it is: 
 
[media]http://www.youtube.com/watch?v=VTxo2shibAk[/media]
 
Player should try the role of a space marine, who landed on the mysterious Object 001. The contact with the secret laboratory, created under the slogan “the art in technology”, was suddenly lost. The soldier should investigate the weird incident.
 
The Kickstarter campaign is launched to fund levels creation and gameplay polish. 
 
An enthralling story consists of eight large logically bound episodes and divided into three chapters. Exciting levels with many geometrical puzzles and secrets will become a real challenge involving marine’s combat skills and sagacity.
 
The soldier will face numerous dangerous monsters on his way to the mystery of the asteroid – cybernetic spiders, security bots, demons and even flying ball-shaped Creatures of Hell await for a prey in dark corners!
 
To survive in such difficult conditions the marine will be provided with a powerful set of weapons from a pistol to Big Freaking Gun. In the course of the game he will be able to use samples of the dark matter for improvement and modernization of his armor and inventory.
 
The captivating system of awards and achievements will allow the marine to challenge with his friends. Up to four soldiers will be able to take part in the combat. The following special online modes will be available: Co-op (cooperative walkthrough of the campaign), Arena (marines against endless waves of monsters) and Duel (rating match against each other).
 
Doomstalker is based on UDK (Unreal Development Kit) technology. The game will be available primarily for iOS devices (iPhone 4 or later, iPad 2 or later) with possible port to PC and Mac.
 
Your comments will be very appreciated! I want to collect your feelings about the game to make it really cool and interesting! smile.png
Edited by ufna
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