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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Lesan

What's the name of this old space station-building game?

5 posts in this topic

Over ten years ago, I played a 3D strategy game set on various space stations.

At each station, you had several levels, one of which was a biosphere level full of green. Your task was to build booths and stalls for tourists or visitors to use. They would give you money in return. You could also use your mouse to grab trash and throw it manually in the garbage bins, unless you bought an automated cleaner.

 

If any of you recognize, let me know the name. Thank you.

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Well, while we're at it - let's not pollute the Lounge with dozens of "what's this game called" threads - there is this game I played when I was a kid and while I don't particularly want to play it again, I've been trying to remember its name for years now and I am simply unable to. It was a demo of an old 2D platformer, which I got on one of those old "50 demos" cd-rom's game magazines used to ship with, set in a city and inside residential/industrial buildings (still as a platformer) and I remember in the intro clip you drove a car and ran half a dozen cats over... I think you were a gangster or something. I faintly recall the word "brain" being somewhere in the title.

 

Yeah, not much to go on, but this has been a pin in my psychological backside for a while now, so hopefully someone can recognize it.

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CatBrain City

 

great game!

 

It rings bells but I literally can't find anything about it on google :( do you by chance have any links to resources?

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