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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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stmoran74

My First Android Game

8 posts in this topic

Why does it need network permission?

because i use admobile to display banner on free applications.

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Tbh, if you're fishing for compliments on your game, it might be a better idea to post here: http://www.gamedev.net/forum/123-the-technical-side/

 

That's usually where you should post so people looking to give/get opinions can do so.

 

I'd be more than happy to try your game, but I have to charge my Android phone first! ^^

 

Shogun.

Ok sorry :(. i need only some advice to improve it from other game developers.

 

Thanks

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The buttons on the start screen are very small and there's not much else going on there. Why not make them bigger to fill up some of that space and make them easier to touch?

 

The yellow text on the start screen is hard to read. You may want to outline it in black.

 

You're using at least one trademarked character in a game that's making a profit from ads. You could get sued really hard for that. You should probably change it ASAP.

 

The ads cover a vital part of the play area. You may want to move the cauldron up so that it's above the ads and the player can see it clearly.

 

Touch control would probably be a better option here. Tilting the screen is hard to control with because you have to tilt your head to keep seeing what's going on.

 

I have no idea what's going on here. The black potions are bad, the purple potions and letters are good. There's random characters flying back and forth that don't seem to do anything. There's fairy princesses falling from the sky that stack up on the bottom of the screen until I tilt the phone sideways and wait for them to fall off the screen. Am I supposed to just keep catching potions and letters until I die? There's not a lot of replay value in that. Maybe if you used more letters than just A and B and let the player catch letters to try and spell out words or something? Maybe some power-ups of some sort would help? (A lightning bolt that the player can use to shoot the witch or something?) It just seems like catching 3 out of 4 things falling from the sky isn't going to hold attention for very long.

 

I think just adding more content or sprucing up what you've got there will help a lot. Animate your sprites, think up more features, etc.

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Many Thanks.

 

but what are the trademarked character in the game? (sorry for my terrible english)

 

thanks again for your good advice.

 

You're using at least one trademarked character

The buttons on the start screen are very small and there's not much else going on there. Why not make them bigger to fill up some of that space and make them easier to touch?

 

The yellow text on the start screen is hard to read. You may want to outline it in black.

 

You're using at least one trademarked character in a game that's making a profit from ads. You could get sued really hard for that. You should probably change it ASAP.

 

The ads cover a vital part of the play area. You may want to move the cauldron up so that it's above the ads and the player can see it clearly.

 

Touch control would probably be a better option here. Tilting the screen is hard to control with because you have to tilt your head to keep seeing what's going on.

 

I have no idea what's going on here. The black potions are bad, the purple potions and letters are good. There's random characters flying back and forth that don't seem to do anything. There's fairy princesses falling from the sky that stack up on the bottom of the screen until I tilt the phone sideways and wait for them to fall off the screen. Am I supposed to just keep catching potions and letters until I die? There's not a lot of replay value in that. Maybe if you used more letters than just A and B and let the player catch letters to try and spell out words or something? Maybe some power-ups of some sort would help? (A lightning bolt that the player can use to shoot the witch or something?) It just seems like catching 3 out of 4 things falling from the sky isn't going to hold attention for very long.

 

I think just adding more content or sprucing up what you've got there will help a lot. Animate your sprites, think up more features, etc.

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Tbh, if you're fishing for compliments on your game, it might be a better idea to post here: http://www.gamedev.net/forum/123-the-technical-side/

That's usually where you should post so people looking to give/get opinions can do so.

I'd be more than happy to try your game, but I have to charge my Android phone first! ^^

Shogun.

Ok sorry sad.png. i need only some advice to improve it from other game developers.

Thanks

Oh, don't take it the wrong way. I just want to increase your chances of getting the feedback you want/need. wink.png

Shogun.

EDIT: I also wanted to mention that I did download your game. When I tried to launch it, it crashed. Don't be alarmed, it's probably because my Droid 1 doen't support the game. It's an old Android phone and I don't know what it's really capable of. I really need to learn more about Android and app requirements. Edited by blueshogun96
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but what are the trademarked character in the game? (sorry for my terrible english)

 
The Black Mage sprite is a trademark of Square-Enix. Edited by Khatharr
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