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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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umen242

Why facebook games developed in FLASH and not HTML/5?

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Hello all

why most of the games in Facebook are developed in flash and not html or html 5 ? 
im talking about the simple causal games . 

is there special reason for this ? 
i want to develop facebook game and i really don't what to start to learn FLASH . 

 

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Thanks for the replay , do you know maybe if there is any html5 or simple html games on Facebook ? 
i tried i think 30-40 games from appdata , and all of them are flash 

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Thanks for the replay , do you know maybe if there is any html5 or simple html games on Facebook ? 
i tried i think 30-40 games from appdata , and all of them are flash 

 

I think you can integrate Unity3D as well

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i want to develop facebook game and i really don't what to start to learn FLASH .

That attitude in general won't get you very far. There is always a new language, skill, or technique to learn when developing something!
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If you had implemented some websites, you would though that flash is awesome because the result is consistent for everyone.

 

On the other hand, sometime I hate doing this type of things (i.e. HTML/CSS coding) sometimes, because at the end if you want to do something great it's full of hacks and anything can brake after a patch of a web browser. (Recently, that happens to me with chrome which now doesn't want to render a transition properly)

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I wanted to make a game once using HTML5/JavaScript, but when I learned you can't even properly gaplessly loop an audio file without using non-standard extensions, I quit and moved on to Flash.

 

Then I realized that Flash has a similar issue and if you want to properly loop audio, you have to have Flash Professional (I was using FlashDevelop). So instead I wrote a program that can generate SWF files that contained gaplessly looping MP3s that I could import into FlashDevelop, instead of buying Flash Professional. It was a fun experiment, but at the same time it means I didn't get to work on my actual game for quite some time. The good thing is that at least I could work around the issue in Flash, unlike with HTML5/JavaScript (well, I could have used non-standard JavaScript APIs to gaplessly loop audio, but I wanted the game to work in all major browsers with your "standard" setup, and I'm pretty sure that would've been more work to "get it right" with all the different APIs).

 

Moral of the story: HTML5/JavaScript are pretty limited (especially if you just stick to what's standardized, and like others have said, support for the latest standard is quite fragmented, which sucks even more). Working in Flash can give you some additional capabilities/speed that straight HTML5/JavaScript might be lacking, but if you don't get Flash Professional you'll still hit some annoying obstacles.

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