Hi there,
I recently noticd that when I have my game minimized during initialization, it seems to fail in creating RenderTarget2D surfaces. It has no error message and the game itself looks fine, but any draw call (using spritebatch) that explicitly draws RenderTarget2D objects created during initialization are not visible... as if the pixel data is completely wiped, or never actually initialized due to the application being minimized. I'm not interested in better ways to draw or whatever... i'm interested in knowing if this specific situation is normal, perhaps it is the reason there are better ways of drawing and saving pixel data. If anyone can shed light on this, i'd be grateful.
Thank you.