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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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guru2141

3d pc game developing

5 posts in this topic

hii

Well i might sound dumb while asking this... 

but still wanna try..

 

Well i am an engineering student with Information technology and had worked on many programming languages...

now i wanna try an make a 3d game.

 

I wrote a story line for my games, its 3rd person action game, includes old age wars, swords, daggers etc. 

So just wanna ask that, what next should i do? 

how can i start? i got a team of about 75 students willing to work on this projects, so wanna make a real serious game...

 

With HD graphics and awesome game play...

Any suggestions and advice are most welcomed.

 

Thnks

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What Tom KQT said is correct. . If you want to achieve what you have stated you will need:

1. A great knowledge and understanding of 3D programming (for Graphics and Physics, maybe if your programming the engine on your own).

2. High-res models and detailed textures

3. A great knowledge of scripting (even if you use a premade game engine, you will need to code instructions into the game that tell what should happen, when it should happen etc.).

4. Lots of sound effects, music and dialog.

5. Lots of time (Duke Nukem Forever says it all).

6. Level designers.

There might be other things I might have forgotten, but these should be necessary

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well thnks a lot for a quik reply:

 

1st things firsts:

I have worked on various projects like certain software, 

  • Developed an antivirus software(Basic)
  • Encryption software (advanced)
  • And Face recognition and object recognition application.... 
  • but never got a chance to work on a developing a game, but i just wanted to do it...
  • and also worked on making 3d architectural models on 3ds Max

 

2nd 

The students are not just programmers, they poses different talents as you described. 

 

so now should try to make an "A" class game or should just play around with 2d games and all...

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Do what you think you can handle, but if you're new to the concept of game programming, you should probably start with 2D games. Also try downloading open source code for games (try searching for D.O.O.M.( the opensource remake of course) or Hexen II).

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