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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Zrifepsych

Getting re-start

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Couple of months ago I made a thread about wanting to learn programming.And I admit,I'm a slow learner with this thing.I've only learned about 50% of HTML.That's it.When I was learning programming,I freaked out because of how hard things are and I basically gave up.Thankfully I got my motivation again.Now here's my problem.I want to be a game director in the future.And I couldn't wait to start making prototypes.And the whole reason I want to learn programming is for creating Scripts in Unity3d.I guess I got too ambitious to start making game and start off with Unity3d because the type of game I want to make is 2.5D action-platformer game.But now I'm willing to start learning with simpler software like GameMaker.I need help from you guys,what should I actually do,use,and learn from?

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My advice is make the game you want to make. If that means you have to learn Unity or other harder libraries, so be it. It will be good for you in the long run anyway.

Edited by Steve_Segreto
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Why waste time on GameMaker if you can spend this time actually learning Unity3d?

 

Unity scripting is surprisingly easy if you approach it right way. Learn basic stuff from online tutorials, both txt and videos. Don't throw yourself into making compicated things right away. Start slow.

 

Some courses that come on mind.

There is free course at 3dbuzz.com, they make a spaceship arcade in unity using C#. They go very slow and explain things.

Ater you get a little comfortable. you might move on to:

http://www.burgzergarcade.com/hack-slash-rpg-unity3d-game-engine-tutorial

I think it is free too. It is sort of begginer-friendly. He explains how to approach making things like AI and combat system.

 

What I didn't see in any of Unity tutorials is explaination of object-oriented programming. Before diving deeper and studying more advanced stuff (even that hack & slash tutorial I linked above), I strongly recommend learning basic programming outside of Unity. 

Even though unity C# is totally different from standard C#, you might get a book on learning standard C# and get basic understanding of classes, methods, dot operator, operator overloading, etc. Also you will get solid understanding of arrays/lists - they tend to miss this part in tutorials too. It will make learning a lot easier, because you will understand a lot more on how stuff works, not just repeating code from a tutorial like a monkey.

 

And again, this stuff is easy, but... But you have to be ready to invest time and energy. You can't learn programming over night. You must understand that it will take monthes to learn basic programming and make a game that will satisfy you a little bit.

Don't do long breaks too. If you don't study every day or every other day - this means you don't study at all and basically fooling yourself.

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