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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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fatboxsoftware

Monster Truck Physics Unity Project

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Monster Truck Physics Package
 
This is a full Unity project. Simple terrain (for testing) included. The core of this project is the monster truck model, the driving script on the monster truck and some nifty scripts for keeping the truck level and mostly upright in jumps (it will allow for some side and forward lean for realism). I want to offer this project for direct download to folks.
 
I only ask that folks make a donation to my Super Kart Racing Development Campaign found at the attached link. [B][url]http://igg.me/at/superkartracing/x/2305754[/url][/B]
 
Please donate anything $10 or higher and once I confirm a contribution, I will send an email with the .ZIP project bundled up to you. This is a real steal deal as the model itself is worth at least $15! You get the monster truck model, PSD texture (customizable), the Player Driving script (nice torque controls, braking controls, dust and smoke for the wheels), a WheelFriction script (that allows spin-outs, burn-outs and nice drifting), also includes a prefab for dust or wheel smoke when the wheel slips over the ground. Lastly it has a very cool script that detects when the truck is in the air and applies just enough force to keep it from flipping over...basically maintain being level after jumps. This makes for a much better experience as landings become manageable.
 
Before you do anything, check out the webplayer and jump the truck a few times. You'll see a lot of these scripts in action!
 
[B][url]http://dl.dropbox.com/u/16956434/MonsterTruck%20Project/WebPlayer/WebPlayer.html[/url][/B]
 
Some preview images:
 
MosnterTruck-01.png
 
MosnterTruck-02.png
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