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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Briiian Tsui

Sharing my 2D artist-network: Ask me if you want to contact them

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I happen to know a Taiwan based artist community and I am here to offer some networking.

I am currently recruiting artists over there, and this is where all the portfolios are located:

 

https://www.dropbox.com/sh/1ay98mx01l8fqq6/YDj1yUwTKo

 

They speak minimal English, so I am taking up the role of the mediator. 

 

About them:

> They are mostly located in Taiwan, Hong Kong, and China.

> To give an estimate, the refined painting as seen in the portfolios take them 4 hrs in average. Designing including researching might vary between 1~3 hrs. Single character portrait usually takes 1~2 hrs. A character sprite sheet for pixel art takes 1~2 hrs, animated.  

> Some are experienced - had worked for paid position or hobbyist projects.

> Some are looking for paid jobs only, some are fine with share / loyalty, and some just want a working experience with foreign groups on their portfolio and are fine without pay. 

> Their style are mostly manga-oriented, some do traditional art as well, but their portfolio does not show all of their ability. They may provide the style you need upon request, like pixel art or vector art.

> Very few knows 3D modelling. Most are capable of 2D frame-by-frame animation. 

> If its an unpaid or share paid project, they prefer short projects as they're not competent in committing long term. Pay by asset is most preferable.

> A signed contract is necessary - mailed or faxed.

 

If you are interested in recruiting any of them, email (imstudio -at- gmail -dot- com) me or msg me here and let me know

1) who you want to learn more about, or would you want to ask those who are interested in your project to submit related samples. 

2) brief about your project:

- gameplay,

- setting,

- wanted style,

- work load,

- team history,

- length,

- compensation,

- brief marketing plan (if you have one), 

- when you need to make a decision,

- desired starting date.

 

 

 

** Please do not contact them personally, as that would confuse them. 

And of course, don't use the pics in the portfolio without asking. **

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