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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Caatalyst

2112TD - Coming Soon!

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Hi Everyone,

I'm working with a small team on a tower defence game. We've just got ourselves on-line! We are working on a budget of zero and would really appreciate everyones support on the forum by liking / sharing / tweeting our social networking profiles.

Facebook Page: http://www.facebook.com/pages/2112TD...32?ref=tn_tnmn

Twitter: https://twitter.com/2112TD

Website: http://2112td.refineryproductions.com/

About

2112TD is a tower defence game for the mobile platforms combining both classic tower defence and real time strategy features.

Set 100 years in the future, the player must battle inter-dimensional hell spawn across the solar system and defend Earth’s colonies from complete annihilation.

Key Features

11 highly detailed maps, all based on locations across the solar system
4 Game Modes, including easy, medium, hard and onslaught
Deployable special abilities including sandbags, trooper squads and orbital bombardment
The feeling of onslaught – None of that single line TD business, the hell spawn mean business and arrive in piles
8 Unique Towers with 2 upgrade paths and alternative fire modes.
16 Disgusting Monsters divided into 4 armour categories (light flesh, medium flesh, reinforced flesh and demon flesh)
Tower research system for tactical enhancements
Stylish visuals such as the tower delivery craft and tower status modes.
Game shop – Buy new towers, map packs and more!


Thank you very much everyone for your support.

 

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