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what is the difference between direct input and GetAsyncKeyState function?

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Is there any difference of using DirectInput or GetAsyncKeyState function? Does DirectInput have advantages? Question 2: Sometimes I can''t get quick keystrokes with DirectInput. How can I get all the keys if pressed?

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1) GetAsyncKeyState doesnt support force feedback devices, joysticks/joypads, mice, etc etc. Prolly others that I cant think of... I only just woke up
2) Use buffered input if your missing events

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