what is the difference between direct input and GetAsyncKeyState function?
Is there any difference of using DirectInput or GetAsyncKeyState function? Does DirectInput have advantages?
Question 2: Sometimes I can''t get quick keystrokes with DirectInput. How can I get all the keys if pressed?
1) GetAsyncKeyState doesnt support force feedback devices, joysticks/joypads, mice, etc etc. Prolly others that I cant think of... I only just woke up
2) Use buffered input if your missing events
2) Use buffered input if your missing events
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