Sign in to follow this  
EvilWeebl

Swap limbs of a skinned mesh

Recommended Posts

If I have a model, such as a robot, I am able to swap its limb meshes out and replace them with other robot limb meshes by merely removing the limb mesh from the skeleton and attaching the new one to the appropriate bone.

 

Now I want to essentially do the same thing but with a skinned mesh, say a human/monster character. For example I want to swap a normal human arm for some bad-ass demon arm. How do I go about doing this as I believe I need to take into account skin/bone weights etc.

 

A great example I have found is the game Impossible Creatures

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this