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CoderTCD

Z-Fight problem. Need some help

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Make the near something like "1.0f" instead of "0.00001f". Add more bits to your ZBuffer. Make the near and far planes closer to the view you want to render. If you''re view is zoomed to a point really far away, why bother having a near with "1.0f" when "400.0f" (for example) would work?

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