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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Meaningless George

Advice needed for Game design university selection

3 posts in this topic

Hello.

My career plan is to be a game designer and i am on the step of choosing a university.I got accepted in 4 universities,2 of them are about game development which focuses more on programing (napier edinburgh ,westminster university) and 2 of them are more focused on game design with

a minimal focus on programming (brunel,east london university).I am having trouble choosing which one to choose since i don't know how important programming skills are for finding a game design position longterm.I'd be happy to give me some advice considering which one to choose.

Edited by D00p
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1. I got accepted in 4 universities,2 of them are about game development which focuses more on programing ... and 2 of them are more focused on game design with a minimal focus on programming...
2. I am having trouble choosing which one to choose
3. since i don't know how important programming skills are for finding a game design position longterm.

1. Congratulations, that's an excellent problem to have!
2. You should make a decision grid. And if you're not passionate about programming, your passion should figure in.  See this forum's FAQs. 
3. Well, nobody ever gets hired as a game designer straight away, so you need a marketable skill.  Level design is a great gateway to game design, and for that you do need some programming.  Again: you should read the FAQs.  The link can be found at
http://www.gamedev.net/forum/101-breaking-into-the-industry/
The link sends you to
http://www.gamedev.net/page/reference/faq.php/_/breaking-into-the-industry-r16

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The video Extra Credits: On Game Schools should be interesting for you. I think it contains some important aspects which devide game schools into good ones and money making bad ones, though at some points it focuses on the USA.
The FAQ seems to references comparable informations so, as Tom mentioned, you should read it, too. ;)
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