• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
heisant

Complicated one man project

1 post in this topic

f18184c3a79e1e9c4bdf11e73b6946e0_large.p

 

Recently in the net I stumbled upon a man from Chicago that was undertaking a project that really blew my mind.

 

The guy's name is John Gosling, and he is an indie game developer. His new game is called Net Gain, and it is a cyberpunk strategy game where you take a role of corporate broker who's daily routine is to gain information on competitors by managing a team of sophisticated spies/hackers etc.

 

The game closely resembles a hellish mix of Syndicate and Shadow President.

 

When I first saw the intro movie and read the description, I was immediately stunned by the complexity and the scale. The amount of work that he put in the game is amazing.

 

Here is a link:

 

http://www.kickstarter.com/projects/levelzerogames/net-gain-corporate-espionage

 

Then we had a chat with John. I voted for multiplayer. He said it was possible, if the funding was enough. Well it seems we just have to wait and see how much money his kickstarter campaign will earn him. I put in quite a bit. If anybody likes the project the same way I did, please help spread the word.

 

Does anybody see the potential of this project? Can this be the next EVE Online, if the campaign succeeds? Might we all become a part of this corporate espionage cyberpunk netplay?  Time will tell.

For now it is a small, poorly funded indie project made by a talented guy who can really use some help.

0

Share this post


Link to post
Share on other sites

I think this belongs in your announcements. (Although, sure, you can discuss anything here, but you'd perhaps benefit more from it in Y.A.)

The project does look amazing, Mr. Gosling. I always loved Syndicate. Nothing to brighten the day like being a cold-hearted leader in a cyberpunk universe.

Reminds me of Introversion's abandoned "Subversion" project. Hopefully though, you can stay on track.

 

It might have the potential to become the "next" EVE Online. But I do miss a cool cyberpunk game to play solo and over LAN. It may be entertaining enough without becoming an MMO.

Syndicate Wars is so difficult to run on Windows 7 without using any emulators...

Edited by SuperVGA
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0