As generic as it sounds, I want to be able to run a game within the plugin window on my browser (across OSes) itself.
I am aware of going the current conventional method of using HTML5 or Flash(?) to develop games which can be embedded in browser easily.
But what if I actually want to run some multiplayer classics like AOE, WoW, etc. (maybe even single player games as well) from inside the plugin window itself.
There is technically one way to do this by running these games on a VM (with OS that supports these games) and then screen scraping to render the same on the plugin window on browser. (I have working prototypes of this and it's possible)
But then ofcourse, it's going to introduce latency issues, slowness, bad user experience, etc.
So from a native handling perspective, if I am correct, the biggest pain point will be D3D based games, which might not be written for non-fullscreen mode.
Other than this what else can be an issue?
I am quite serious about this stuff and want to know some really good ways of doing this.
You may assume that I have plugin and UI components already in place to handle everything, just the game embedding bit is left.