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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Stormynature

Open letter to Mods regarding the challenge competition threads

1 post in this topic

Hello people with more power than I have.

 

Please move my thread Writing Challenge "Underground" - There be prizes! back to the Writing forum.

 

I have embarked on running a set of challenges. Once per month in Game design, Writing for Games, Music and Sound and Visual Arts. The first of those challenges you can find here: Tumbleweeds - A creative challenge with rewards.

 

The philosophy of why these challenges exist I have discussed with Michael as per the following conversation (amended to remove erroneous issues):

 

Stormynature

 

Basically I started this competition (with a view to making this a regular thing) by where the top 3 (as determined by upvote/downvote) will get a GDNet sub for a year bought for them by me (or a steam prize if they have something equivalent or better). Given that it is coming up to the end of the month at which point the Tumbleweeds competition comes to a close. I needed to figure out how I was going to ensure Gamedev got the money off me to cover the winner's upgraded subs, where appropriate

 

Michael

 

Dude.. no prob, we'll donate the subs to help you out. Just send me the winner list when you are done with the competition. Good luck! =)

 

Stormynature

 

Nay don't donate!

 

Part of my twisty thinking behind this is not only providing some extra funds to the site (albeit not huge funds but it will add up overtime and I don't mind paying) but also to generate ownership within members so that when the sub does run out they are more likely to re-up by themselves.

 

Of course the main reason I am running these and future comps (which will incorporate each of the four creative forums- one per month) is also to start showcasing talent within the creative forums from people who might not necessarily have something substantial they could present by other means.

 

Michael

 

I like it.. it's an interesting idea for sure. =) Well I suppose one way of doing it would be to collect the registration fee amount and send it to our paypal @ advertising@gamedev.net. Then I could give out coupons to the winners that they could use for GDNet+ access.

 

Would that work?

 

 

Finally the last thing in my post says the following:

 

Also in case anyone does wonder why I don't do this through the lounge rather than in the the specific creative forums (yes there will be also art/music ones in the next 2 months), it is because I am looking for those who show intentions of interest by being respective members of the forum as opposed to drift netting entrants.

 

These challenges are about finding the people who are a part of that particular forum. They are about mining the talent of those particular niches and contributing the mini-communities that exist within each forum's growth. . I don't want it an open slather process and more importantly I don't want it placed where the target group is not.

 

So please move the thread back or if it is disagreed - provide a reasoning that makes sense.

Edited by Stormynature
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I had previously asked for whoever moved it to put it back or state their reason, but they might not look at it any time soon, so I just moved it back.

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