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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Eric Haines

Free course (MOOC): Interactive 3D Graphics

6 posts in this topic

I'd like to pipe in with a recommendation for this course. I've been going through the material and, IMO, it's a solid introduction to the topic. I wish something like this had been around when I first dove into 3D years ago. Anyone just starting out or who hasn't quite grasped 3D graphics yet would surely benefit from going through these lessons.

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The second half of this free course is now out. The best part of the course, to me (I'm the instructor), is there's a nice long section on shader programming. Exercises include making a toon shader and an anisotropic material shader. I'm also happy with the animation section, as it gives some good grounding and code samples for using keyframing, quaternions, and other elements of three.js that are not well-documented.


What I like about this course's structure is that you can jump around, depending on your interests. Unlike many online courses, you can start this one anytime and take it at your own pace. There's nothing forcing you to do the lessons in order, and each individual video is just a few minutes long so it's easy to go learn just what you want to know. All the videos, code, and course scripts are downloadable - the course scripts alone add up to 850 pages.

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Thank you for making this course available! I have done some 3d programming in the past but I am definitely going to be checking this course out :) .

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Erich Christmas arrived early for me.

 

I thank you and Autodesk profusely for putting this resource out there. It's super useful and digestible for meat heads like me. 

The download links will make the learning very productive.

 

Bravo

 

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