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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Methropoly

Game Music from Brazil - Little Portfolio

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Hi, everyone!

 

I'm a professional composer from Brazil.
Here I've been working on some advergames for companies like Coca-Cola, LG, P&G...
Game industry in Brazil is too small yet, but I thought it would be cool to share some stuff with you guys. (this gamedev forum is so huge, compared to brazilian one)

 

I always loved 8bit music (I grew up with that), but I try to work with a lot of different music styles, from chiptune to big orchestra... sometimes mixing it up. tongue.png 

Anyway, here goes some of my music for games:

 

www.soundcloud.com/gustavo-barcamor

 

You might notice that most of them are already looped once... But not all were made for actual works; some I did just for experimentation, or fun.

 

Thank you very much! wink.png

Sorry my english.

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Ahh, love it! Dective cat brightened my day instantly! Reminds me of the Sonic theme music the chord sequences, bouncy rhythm and of course the square wave.

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Hey, thanks!
It seems I found another square wave lover. smile.png 
I use that a lot.

The Sonic thing is another coincidence: actually, when I delivered the first songs for my first professional game soundtrack, the art director made a comment related to some new version of Sonic that was released that year. It is, of course, one of my influences. 

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