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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Zrifepsych

Learning Javascript

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I actually want to be a game director/designer in the future but couldn't wait to create a game.So I got Unity3D and now I'm stuck with the programming aspects.I want to learn Javascript for the scripting but so far I haven't found any tutorial video on youtube that I can understand.I have ZERO knowledge about programming.I want to ask you guys to perhaps to show me some good tutorials on learning Javascript for someone like me.

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As far as books, if you can pick some up, the two I recommend are Object-Oriented JavaScript, and JavaScript: The Good Parts. Both books lay out why JavaScript is different than any other language you might know. The former book focusses on how you can bend or work around it's peculiarities to so that you can think about your program in more familiar terms, while the latter focusses more on leveraging and embracing those same peculiarities as they are, because they're actually pretty nice for a lot of stuff. In fact, because of how it works, I consider JavaScript to be a really good language for scripting things (as in Unity) -- it may lack the popularity of e.g. Lua in gaming circles, but it works every bit as well, aside from the integration story (which Unity has already done for you).

 

But if you're looking for more of a "Learn to program using JavaScript" -- where the focus is on learning to program and JavaScript is basically the vehicle for that, I'm not aware of any books. Codecademy might be good, but I've never used it. W3Schools is really great, but focusses on using JavaScript in the browser. Khan Academy's programming resources seem to be mostly (entirely?) in JavaScript, and their material tends to be pretty good overall.

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I reviewed the two books JavaScript books I would really recommend.  The one is JavaScript:The Good Parts like Ravyne recommend and the other is JavaScript: The Definitive Guide.  The second book is the all in one primer book, the kinda of book everyone needs to own.  Unlike many books, only a 3rd ( of like 1200 pages! ) is about DOM programming, and nicely, its regimented well.  This is the biggest flaw with a lot of JavaScript books, they seem to assume you want to work in the web browser only, which is annoying.

 

The Good Parts on the other hand is half a terrible book.  The author is an arrogant douche, at least it comes across that way.  Half of the book is trying to be overly clever by a half, the examples are convoluted for the sake of making the author feel clever, as opposed to easy to understand, like an example should be, plus the author states a hell of a lot of opinion as fact.  So why then do I recommend it?  The other half is pure gold.  It's the JavaScript Equivalent of Effective C++.  It *WILL* make you a better JavaScript programmer if you are capable of groking it.  Plus its short and cheap.

 

That said, JavaScript:The Good Parts is completely useless to you until you actually learn the language.  It will not make you a JavaScript programmer, but it will make you a better one.

 

 

JavaScript's popularity outside the browser is certainly on the rise.  With Google shipping the V8 engine, you are seeing more and more JavaScript "applications".  Of course Node is certainly popularizing server side JavaScript, while it is being used in gaming, from HTML5 games, to Unity and Moscrif

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Also once you have learnt some basic javascript (and if you know some html - its very easy to learn) I would recommend buying a book called "html5 canvas" by Rob Hawkes. It teaches you how make simple applications and games with pretty basic html and javascript.

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I don't know about books though,since it's hard to find books like that at where I live.But thanks for the recommendations,please name some more if you have.Online and free preferably.  

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