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IDirect3DSoundBuffer and IDirect3DSoundListener

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Hey folks, I''m trying to whip up a REAL simple 3d audio demo with Dx8 and I''m getting some really weird results. I''ve got an IDirect3DBuffer object and an IDirect3DListener object, and a simple interface that (supposedly) moves the listener object around in 3d space. Unfortunately, I get no panning or audio fading whatsoever when I move the listener. However, when I move the 3dBuffer object around it works just fine. Anyone know what might/might not be going on here?

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Guest Anonymous Poster
I''m not sure but I think you should enable it somehow first? It can be done very simple using OpenAL instead. I have one 3d sound example at www25.brinkster.com/supcode/downloads

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Guest Anonymous Poster
Oops, it doesn''t work directly. Go first www25.brinkster.com/supcode and select there downloads.

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