Hi,
I have a problem with a camera implementation in HTML5 Canvas using 2D rendering context. Since the problem is quite long and I've put it on StackOverflow, so here's the link to the question:
It includes sample snippet code and live example to check around the issue (see desktop browser compatibility on the link).
I've asked this on StackOverflow but nobody seems to get the answer yet. I believe the issue is more into graphics programming theory related to transformation, specifically to rotation angles. One answer has also already confirmed me that it is more into graphics programming, therefore I believe this might be the right place to ask.
Note: I really suggest to do the example/make a replica of the live example to really get into the problem I'm facing because those who answered on StackOverflow also got misunderstood often that I have to keep validating the question. Please let me know if there's anything I can help for the question as well.
Many, many thanks!