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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Animated Tile And Sprite Viewer [free]

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This is something I just wanted to share with everyone.  It is a project born of the need to be able to preview the animations of simple, animated tiles, quickly and effectively.  It ended up being bigger than I was expecting, as I tried to imagine myself in an artists shoes, and came up with several features that I was capable of implementing.


To put it succinctly, I am very much still a noob at programming.  However, I thought someone out there might find this tool to be of use.


The program has the following features:
*Supports tile sizes from 8X8 to 512X512 in powers of 2
*Supports asynchronous sizes, aka rectangles

*Supports transparencies via alpha channel
*Group view allows for 3X3 tiles to be seen animated together
*Allows for changing of frame rate to examine animation speed
*Change the number of animation frames per loop
*Allows for multiple animations in a single file via rows
*Has a pause hotkey
*Has a reload hotkey, to allow semi-real time editing
*Automatically reads all .png files in the .exe's directory
*The directory listing can be reloaded
*Files in the directory can be flipped through
*The background color can changed from white to black through 17 shades of grey
*The window can be re-sized at will

The program has the following limitations:
*Only 32-bit PNG files are supported
*So far I have found that 24-bit PNG files work, but YMMV
*Files must be located in executable directory





I'm currently on a google site webpage until I can afford better hosting, located here: http://sites.google.com/site/tasteplasmatempsite/ .


A direct link to my about me page if anyone is curious: http://sites.google.com/site/tasteplasmatempsite/about


The program was made in Code::Blocks using SDL and compiling with minGW.  I used Lazy Foo's excellent SDL tutorial site to learn about SDL, and many different online tutorials to learn what I know about C++.  This project came together very quickly, the base of it done in a couple of days, and then most of the rest of it in a couple more, and then like 2 weeks to get the last thing working.  (I work a FT job as well.)  I am beginning to suspect that is a fairly standard curve in programming.


Thanks for checking this out, I hope it is useful. happy.png


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